Showing posts with label mortal kombat. Show all posts
Showing posts with label mortal kombat. Show all posts

Friday, April 6, 2012

YouTube takes back

Gamers have usually been left disappointed by movie tie-ins, but thankfully there are glimmers of hope. When the fans take back the power or the route to the end audience is more direct, the resulting work can be incredible. This post is inspired by the short film Pac-Man. It is a really well done project and pays tribute to the classic title while putting its own spin on it. I really enjoyed this video and watched it a couple of times I have to admit.


I previously wrote about the Mortal Kombat Legacy series and was impressed throughout the rest of the series. There was a break of a couple of weeks between the second last and last episode, which was a little strange. However, the quality of the series was excellent throughout. Unfortunately it never built to a climax or cliffhanger, but instead acted as an origin story for each character. The first series has ended, but it is unclear if a second is on the way. The first installment was viewed over 16 million times while the ninth and final episode hit over 6 million views. Surely this should be reason enough to delve into the universe once more.


Another video which bore the "Legacy" tagline was a fan made Street Fighter short. The video sees Street Fighter favourites Ryu and Ken square off in a forest complete with slow motion action sequences and special effects. It is another project that I would like to see more from.



Hopefully those involved with these projects can get the go-ahead or the support to do more. I would not say no to more episodes from the Mortal Kombat series or longer cuts of other projects. Have you seen any other videos that are worth checking out. I have heard of a Splinter Cell live action movie, but haven't had a chance to check it out just yet.

Thursday, October 27, 2011

All that glitters is not gold...



Street Fighter X Tekken (SFxT) has received a lot of press and a lot of promotion of late, though not always for the right reasons. The latest announcement is an unusual one - a gem system. Essentially, this allows people to customise and tailor characters to suit their playstyle. On the surface, it sounds interesting and beneficial. However, when some of the gems are detailed, a few eyebrows may be raised.

The same ones are being highlighted time and time again. There are two reasons for this. They are the ones that have been detailed in trailers or gameplay videos, but they are also the ones that cause most concern. The idea of allowing players to burn meter in order to auto-block or auto-tech throws is a strange one. These are going to have an impact in matches and, competitively, could have a detrimental effect. Matches may no longer come down to who is calm under pressure and pulls off a clutch read or counter, but who has certain gems stacked or the meter to use them.



While this does open up strategical elements: having meter to use, similar to how players would try to keep two bars in Street Fighter 4 to allow for a Focus Attack Dash Cancel (FADC) into Ultra, it penalises those who go for outright damage. The combo system in SFxT is an interesting one and requires meter to tag characters in and out to extend combos. Perhaps this is Capcom's way of stepping in to ensure that people don't try 60-100% combos.

There was an interesting point raised on Cross Counter Live (http://t.co/0KfCXg5n), where it was highlighted that when players at home pick Ryu, they have the same tools at their disposal as the top players in the world. If you draw a comparison to other professional games, and even mainstream sports, everything should be a level playing field. Poker became huge because anyone could participate or begin to play. People could play among friends and have the same showdowns, albeit on a different scale, as professional tournaments. Players should be able to emulate their idols or develop from beginner to competitor without having to shop at the same store as their idol.



The greatest games, and certainly the best competitive games, should be easy to learn but hard to master. It should be very easy for a beginner to come in and do something, but there should be layers of depth. Only the best will master games, but anyone can compete and learn. Any sport has this setup. The basics and fundamentals are very easy to learn, but there are more complicated plays or systems and so on that can be used to unlock the opposing player or team. Gems will not contribute to this; they pose a barrier instead as there will be certain mixes that work better than others and it becomes too difficult to learn the properties of every gem and combination.

The final point that illustrates that gems have no place in the competitive fighting game circuit is that of balance. It is difficult enough to balance a limited cast of characters, as most developers including Capcom have illustrated in the past. However, hundreds of gems and potentially thousands of combinations give reason for concern. There will be subsets that will be better than all the others and these will be exploited.



Will it succeed in a casual market? Who knows...Mortal Kombat had an automatic blocking system of sorts, and people became tired of it. Capcom are stepping onto dangerous territory. The fighting game market is becoming saturated once again. Games will fail and if pushed too far the market may collapse once more. Where will SFxT lie when the dust settles?


What are your thoughts? Let me know by commenting here or on Twitter (@Sabre0001).

Tuesday, May 3, 2011

Censorship is a b****

There is a time and place for censorship, but it seems to be becoming more widespread on the internet. A place where regardless of what it is, you can find it if you really want to look for it. Sometimes, this censorship affects us in our day to day offline lives too, and it can be baffling at that.

When I was a young lad, all that time ago, Alanis Morissette had the hit song 'Bitch'. It was uncensored and the controversial word was in the title. While it has an intended usage as the term for a female dog, this was not its purpose within the song. The song was played on the radio and many paid it no heed. It was just another word within another song.

Years later, we found YouTube to be a Godsend. No longer was it necessary to call into a radio station and wait for hours until the requested song was played. Just type it in and away you go. While I am for supporting artists, it is baffling when songs hit VEVO and become edited, especially when there is no way to watch the uncensored versions. This is particularly true in the case of rap videos. It's utterly pointless listening to most of these on VEVO. It becomes two minutes of silence with the occasional beat thrown in for good measure.


What is interesting is when rap hit mainstream radio. Suddenly it became acceptable to play it during the day, but the naughty words still had to be taken out. The most prominent example in my mind is when a local station played Eminem's "Ass Like That". Now it contains that particular lyric a number of times within a four minute window. Each and every time, the word "ass" was removed...Only for the radio presenter to come on at the end and announce the song name in full. What was the point of that exercise?

If there is a song that I'm unfamiliar with, and I hear silence that appears out of place, I immediately become more curious as to what should be there. When I was younger, one of those songs was "Fat Lip" by Sum 41. The word "gas" is censored in the line, "all the gas you've been huffing". Without the silence, it would have been another lyric but when censored, it becomes all the more interesting. The same occurred recently in the song "Like a G6"; why is "slizzard" a bad word? - "when we drink, we do it right gettin' slizzard". Yes, it means drunk, but it's not going to add to the problem of underage drinking.


Why stop with that word? Lady Gaga is responsible for plenty of dodgy thoughts, lyrics and videos. Yet is left practically in touch. Listen to any given song and there will be some examples that shouldn't be sung by her target market. Maybe I have no innocence left, but what is the difference? Where is the line between OK and banned? And why are children allowed to sing about, "going for a ride on a disco stick"?

The main reason that this has come to a head is the release of Mortal Kombat Legacy. For those not in the know, it is a web series based on the game, Mortal Kombat. It is gritty, grimy and apparently subject to censorship. I would advise checking it out. BUT watch the uncensored videos. As someone commented, Mortal Kombat without violence is like Street Fighter without Hadoukens. If you don't want spoilers, look away now - go watch the series.



I have really enjoyed the series so far. However, episode 2 bothered me. The early release showed Jax punching Kano's eye out - resulting in the half bionic face. However, this was removed in an edited version. This removal makes the opening two episodes pointless. They act as a background to how the characters come to be and interact, and yet we're losing the knowledge about Jax and Kano, and how Kano loses an eye. It's graphic but viewers will quickly realise that someone could throw jam at the camera for the same effect. Interestingly, there is also a surgery scene where Kano's eye is replaced. This is present in both episodes despite being far more graphic and uncomfortable.


Episode 3 was the straw that broke the camel's back. It centres around Johnny Cage. It is full of grit, adversity and swearing...or silence if you watch the censored version. It breaks the tone and feel of the series. It actually came close to ruining that episode for me. I went back and watched the real version when it was released later in the week and it is so much better. From here on out, I will only be watching the uncensored cuts.

There is a time and a place for censorship. A series based on Mortal Kombat is neither.