Thursday, July 21, 2011

King of Chinatown Review



King of Chinatown Review
By Mark O’Beirne

King of Chinatown is more than a documentary about the fighting game community; it is a story. It is the story of the potential conflict between the “industry” and the community, the story of Empire Arcadia attempting to break into the big leagues, and the story of Justin Wong’s quest to become a professional gamer and defeat his arch nemesis on a major stage.

The documentary itself does not feel the need to handhold. There is a brief introduction regarding the emergence of the subculture of the fighting game community and potential careers as a professional gamer. However, the documentary is not stop-start with various definitions and explanations. The introduction gets straight to the point. Immediately, viewers meet Justin in his natural environment of an arcade and the imposing figure of Isaiah Triforce Johnson, the manager of Empire Arcadia. From the beginning, viewers are armed with key pieces of information: Justin is a hugely talented player and confident in his abilities, he is an integral part of the Empire Arcadia structure, and Empire Arcadia plans to grow as an organisation.



There is a natural progression to the film. Even the tournaments and scenes featured grow in scale. The initial scenes are shot in a local arcade. This is followed by a tournament in a local Gamestop, games at a garage based arcade, the major Gamestop finals and finally, Evolution (EVO) 2009. While Justin has been a competitive player for some time, and there are tournaments of various sizes all the time, this paints a clear picture for all viewers regardless of their background knowledge. The film builds to the biggest stage in the world and Justin’s biggest opportunity, but also his biggest challenge.

Justin’s rivalry with Japanese legend, Daigo “The Beast” Umehara, provides a fitting background to the story arc. The infamous parry video from the loser’s final of EVO 2004 is a painful reminder of Daigo’s dominance over Justin on the competitive circuit. Throughout the documentary, Justin is looking for redemption; he wants to be able to stop people from reminding him about it. In the words of one tournament attendee, “everyone remembers it.” This rivalry is at the focus of Empire Arcadia’s plan as well. If Justin can slay that demon, Empire Arcadia gets a big win under its belt and the potential for massive exposure within “the industry”.



The various strands of the storyline are woven together seamlessly throughout. For example, many interviewed during the documentary such as Justin, Triforce and Ryan “Gootecks” Gutierrez say that the Gamestop tournament may not be widely acknowledged by the community. However, as Triforce explained it will get attention within the industry. It sets Justin on the way to becoming a fully fledged professional, and, of course, it gets Empire Arcadia in the limelight. There is the added benefit that the winner will get the chance to play the Japanese champion, Iyo, Korean champion, Poongko and Daigo himself. This is just one instance where the various threads cross over.

King of Chinatown rounds off particular scenes with interviews involving Justin’s friends, Empire Arcadia members or former members, and other members of the fighting game community. These interviews serve to illustrate additional pieces of background information that some may want unknown. Triforce explains that he is looking out for Justin’s interests legitimately but acknowledges that he is looking to make a career for himself at the same time. Other interviewees focus on the latter, and explain that a career is Triforce’s main objective.

The soundtrack, provided by The Gay Blades and Kiss Kiss is truly excellent. The songs used are implemented perfectly and add to the tone of each individual segment. It also helps that the songs themselves are incredibly catchy and good songs in their own right, unlike some soundtracks which don’t work when the songs are heard outside of that setting.

The King of Chinatown is a must-see for any fighting game or competitive gaming enthusiast. It is a gripping story full of twists, turns and emotion. Prepare to learn how the community and industry collide and co-exist, what gamers have to do to make it, and what a year in the life of a gaming organisation feels like.

Tuesday, July 12, 2011

Like a G6!

If children’s TV shows have taught us anything, it’s that things are easier and work better when people work together. Yet, looking at the history of eSports, one would think that the major players involved had never been allowed watch these shows. Instead, they may have been reared on documentaries about conquerors; people who looked out for themselves and were fascinated with the idea of conquest and dominance.

Traditionally, one league or tournament would pick a game, set rules or choose maps, and others would be expected to fall in line. The players expected it, the fans expected it and of course the decision makers demanded it. Those who attempted something different were questioned and berated until they submitted and joined the idea of the “perfect set of conditions”.

There were two problems with this scenario. Firstly, particular organisations held the power and set the tone. This meant that nothing changed. It was very easy for things to become stale. Meanwhile, the world looked to the east as Starcraft took Korea by storm, even changing map pools along the way. However, one central organisation held power there with people signing up to the changes. In the west, those who tried to change rules or maps did so alone. It must be asked if they were hoping to steal away some of the market from others.

However, there could be a new, wacky idea of co-operation about to take the world of eSports by storm. Game choices have been replicated across tournaments for some time. This is simply a numbers game, as outlined by Head of Competition of Games Solutions (ESWC), Camille Versteeg. Other tournament settings can act as a wild card. Maps, bracket layouts, sudden death settings and playoff stipulations can court controversy or rile forum members up the world over.

With Counter-Strike 1.6 still rumbling on, many of the same maps have been played to death. Some maps have become no more than plain football fields that some teams have made their home ground. In a sense, they know the location of every divot and every blade of grass. The top teams are already two to three steps ahead without this advantage. eSports will never have the drama of an F.A. Cup match where a Division 2 side knock out a Premiership contender if the top teams simply have to show up to win 16-0.

New maps may change this, but rather than one tournament organisation seeing this possibility a joint decision has been made. The ESL, DreamHack, ESWC and eStars Seoul have signed up to a map pool consisting of de_mirage, de_forge, de_tuscan, de_train, de_dust2, de_inferno, and de_nuke. The maps will be subject to plenty of discussion and analysis, but it is great to see a co-operative effort being made. Could this have greater repercussions for the future? Could we see a more collaborative decision making process? Have we seen the emergence of a conjoined decision making group without the need for a fancy name, title or website? One can only hope that this signifies the start of something special.

Wednesday, July 6, 2011

Lessons learned!

Newscasters, actors, entertainers...they make it look so easy. Last night, I experienced the joy of shooting a promo. The promo was for the upcoming Super Street Fighter 4: Arcade Edition league - the Glacial Super League (in Limerick City, Ireland). I was happy with the script I had written, equipment was all set up, lighting was fine, but fluffing lines is a pain! I'll be honest, this was a trial by fire. A number of elements that I did not have a lot of experience with were meshed together in the hopes of piecing together a decent video.

The scenes were split by season. So, I had three paragraphs to say. Learning them is one thing, reading them aloud is another, but learning a script and staying focused on all the other essentials is a different kettle of fish. You can't move around for fear of making seat noises, hand movements had to be toned down - I nearly resorted to strapping my arms down - and of course things such as eye contact, breathing and facial expressions have to be considered. Everything that we take for granted. Watching videos back and listening makes you very concious of words that you say incorrectly, or where the stride is broken.

The first paragraph took some time. There were many "nearly there" moments, which then resulted in a stumble. Some people make the whole process look too easy! The second paragraph was a little more straightforward, despite being longer. However, time was ticking on. Shooting couldn't be left to the next day, or moved - results in differences which even the less-than-observant would notice. So the project pushed on, although certain lines could have been tidied up a little.

The final paragraph was pretty seemless. It was short, simple and straightforward. In saying that, it still took a couple of attempts. As a presenter, I still have plenty to learn, but it's good to have made a start. The project required editing, but that's a different story for a different time. There was plenty of downloading, uploading and, if it's even possible, sideloading. I am reconsidering my usage of Cyberlink Powerdirector. Now that I have actually put together a project rather than something straightforward, some of the inadequacies have been noticed.

But without further ado, here is the final project. It recaps what has gone before in the Glacial Super League. The first session of season 3 will take place on 16 July, 2011 in Moviedrome, Limerick City. More information is available here.

Glacial Super League Season 3 Promo: The Story So Far